Blog

Notes from UDI DSP

How our plugins work, and which one to reach for.

The Ghostlight Pro and Ghostlight panels side by side
October 25, 2026

Ghostlight or Ghostlight Pro? Which spectral reverb is right for you

Both share the same reverb core and the same reactive Bloom and Ghost engine. Here is what Ghostlight Pro adds, what Ghostlight leaves out on purpose, and how to choose.

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The Granularmotion panel
October 25, 2026

Granularmotion: turn pads, strings and anything else into a shimmering cloud

How Granularmotion cuts what you play into grains, and how to use it as a creative effect: shimmer, harmony clouds, frozen moments, stutters and feedback, with animated illustrations and eight recipes.

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The Dronevoice panel
October 25, 2026

Dronevoice: how to turn a spoken line into a monster, with recipes

How BODY, FORMANT, RAGE, LEGION, ECHO and HAUNT build a creature from a single voice, in five animated illustrations, plus eight recipes to start from.

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The Crestwave Multibend panel
October 25, 2026

Mastering with a multiband saturator: a practical guide to Crestwave Multibend

Why saturation is a mastering staple, why it works better band by band, and how to set up Crestwave Multibend for a master: gentle colour, a solid mono low end, air on the sides, and the right quality settings.

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The Prismwave panel
October 25, 2026

Prismwave: flanger, chorus and phaser are one effect, with recipes

Why a phaser, a flanger and a chorus are really one idea, how Morph, Stretch, through-zero and the endless climb work, and nine sounds to start from.

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The Echolight panel
October 25, 2026

Echolight: ping-pong, orbit, clouds and shimmer, with recipes

A delay that can melt into a reverb. How Ping-Pong and Orbit move the echoes, how the cloud and shimmer work, and seven starting points for sounds worth chasing.

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The Ghostlight Pro and Clearlight panels side by side
October 25, 2026

Clearlight or Ghostlight Pro? Choosing between our two flagship reverbs

Both are reverbs, and they share a reverb engine and the same panel. They are built for different jobs: one places a sound in a huge room, the other turns it into something new.

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